There is no substitute for honest hard work. - Gary Vaynerchuk
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. — Douglas Adams
The process of icon design can be divided into two parts: defining the pictogram and creating final design or illustration. There are three main approaches in defining pictograms. The first and the most desirable in icon design practice is using conventional images. If there is no conventional pictogram for the particular icon, a designer can use a literal image, including an image that is shared by the main concept (for example printer is shared image for printing concept), or metaphorical image. After the pictogram is defined, it is necessary to check it for possible conflicts (for example the snail image is a good metaphor for slow motion but if used as a road sign it will conflict with literal and partially conventional meaning "snails on the road"). Defining the pictogram can be different for the toolbar and other functional icons in the interface and for the icons representing independent software applications or websites which are closer to logotype or mascot design. As computer icons can be used in different sizes, icon design involves creating master artwork usually for the biggest size used and producing smaller sizes from it. It is desirable to comply with overall style of the icon set, using the same color palette, perspective and renderings for all icons. Special attention should be given to eliminating unnecessary details and aligning strokes and objects to pixels in small icon sizes to avoid messy and blurred images. - Icon design
Icon design is not a one design equals scalable solution medium though. This is one reason that Photoshop is just as good a solution as other programs. For designers that make icons in Illustrator, they are still going to clean them up in Photoshop, or jump through some hoops to get their icons to look good at small sizes when being output directly from Illustrator. So, don't buy into the myth that icon design is a purely vector-based medium. We are outputting pixels here, after all. - 7 Principles of Effective Icon Design
These icons are suitable for use on the web and print materials. They are also 100% vector and completely scalable to any size.
Created by Pavlo Tyshchuk.
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